Bulgarian FiveM RP servers — all in one place
A live list of every server’s status: whether it is online, how many people are playing, which framework it runs and whether it is whitelisted. The data is read straight from the servers themselves.
122 online out of 146 · 537 players right now
Server list
How we rank servers (including paid promotion)
90/120 players
- Unknown
- open entry
67/140 players
- QBCore
- open entry
56/90 players
- ESX
- open entry
48/80 players
- QBCore
- open entry
43/128 players
- Qbox
- open entry
36/128 players
- Qbox
- open entry
28/64 players
- ESX
- open entry
26/159 players
- ESX
- open entry
23/64 players
- Qbox
- open entry
22/60 players
- QBCore
- open entry
17/64 players
- ESX
- open entry
17/128 players
- Qbox
- open entry
15/64 players
- QBCore
- open entry
9/64 players
- ESX
- open entry
8/64 players
- ESX
- open entry
7/64 players
- ESX
- open entry
6/64 players
- ESX
- open entry
3/64 players
- QBCore
- open entry
2/32 players
- QBCore
- open entry
2/64 players
- ESX
- open entry
1/10 players
- Qbox
- open entry
1/10 players
- Unknown
- open entry
1/5 players
- QBCore
- open entry
1/5 players
- QBCore
- open entry
1/10 players
- QBCore
- open entry
1/64 players
- QBCore
- open entry
1/64 players
- QBCore
- open entry
1/12 players
- QBCore
- open entry
1/5 players
- Qbox
- open entry
1/64 players
- Qbox
- open entry
1/8 players
- QBCore
- open entry
1/48 players
- Qbox
- open entry
0/64 players
- Qbox
- open entry
0/64 players
- Qbox
- open entry
0/44 players
- ESX
- open entry
0/48 players
- ESX
- open entry
0/64 players
- ESX
- open entry
0/1 players
- ESX
- open entry
0/48 players
- ESX
- open entry
0/64 players
- Qbox
- open entry
0/10 players
- Qbox
- open entry
0/5 players
- QBCore
- open entry
0/128 players
- QBCore
- open entry
0/128 players
- QBCore
- open entry
0/10 players
- Qbox
- open entry
0/48 players
- ESX
- open entry
0/3 players
- Qbox
- open entry
0/32 players
- QBCore
- open entry
0/60 players
- QBCore
- open entry
0/64 players
- ESX
- open entry
0/48 players
- ESX
- open entry
0/48 players
- QBCore
- open entry
0/2 players
- ESX
- open entry
0/48 players
- Qbox
- open entry
0/48 players
- QBCore
- open entry
0/10 players
- QBCore
- open entry
0/10 players
- ESX
- open entry
0/64 players
- Qbox
- open entry
0/48 players
- ESX
- open entry
0/10 players
- Qbox
- open entry
0/64 players
- QBCore
- open entry
0/48 players
- Qbox
- open entry
0/5 players
- Qbox
- open entry
0/48 players
- Qbox
- open entry
0/2 players
- QBCore
- open entry
0/3 players
- ESX
- open entry
0/5 players
- ESX
- open entry
0/48 players
- Qbox
- open entry
0/48 players
- Qbox
- open entry
0/64 players
- ESX
- open entry
0/64 players
- ESX
- open entry
0/64 players
- ESX
- open entry
0/1 players
- QBCore
- open entry
0/48 players
- Qbox
- open entry
0/64 players
- ESX
- open entry
0/8 players
- QBCore
- open entry
0/64 players
- QBCore
- open entry
0/48 players
- QBCore
- open entry
0/48 players
- Qbox
- open entry
0/8 players
- Qbox
- open entry
0/10 players
- Qbox
- open entry
0/64 players
- Qbox
- open entry
0/64 players
- Qbox
- open entry
0/32 players
- Qbox
- open entry
0/8 players
- QBCore
- open entry
0/32 players
- QBCore
- open entry
0/64 players
- Qbox
- open entry
0/64 players
- Qbox
- open entry
0/10 players
- Qbox
- open entry
0/8 players
- ESX
- open entry
0/48 players
- Unknown
- open entry
0/48 players
- Qbox
- open entry
0/48 players
- ESX
- open entry
0/3 players
- Qbox
- open entry
0/48 players
- Qbox
- open entry
0/10 players
- ESX
- open entry
0/64 players
- ESX
- open entry
0/48 players
- ESX
- open entry
0/40 players
- ESX
- open entry
0/8 players
- Qbox
- open entry
0/48 players
- Unknown
- open entry
0/64 players
- Qbox
- open entry
0/48 players
- QBCore
- open entry
0/2 players
- QBCore
- open entry
0/5 players
- Qbox
- open entry
0/48 players
- Qbox
- open entry
0/48 players
- QBCore
- open entry
0/64 players
- ESX
- open entry
0/48 players
- QBCore
- open entry
0/64 players
- Qbox
- open entry
0/10 players
- ESX
- open entry
0/5 players
- QBCore
- open entry
0/128 players
- ESX
- open entry
0/48 players
- QBCore
- open entry
0/8 players
- Unknown
- open entry
0/48 players
- ESX
- open entry
0/64 players
- ESX
- open entry
0/5 players
- ESX
- open entry
0/5 players
- ESX
- open entry
0/48 players
- ESX
- open entry
0/48 players
- Unknown
- open entry
0/82 players
- Qbox
- open entry
offline
- ESX
- open entry
offline
- Unknown
- open entry
offline
- Unknown
- open entry
no response
- Unknown
- open entry
no response
- Unknown
- open entry
offline
- Unknown
- open entry
offline
- Unknown
- open entry
offline
- QBCore
- open entry
no response
- Unknown
- open entry
no response
- Unknown
- open entry
no response
- Unknown
- open entry
offline
- Unknown
- open entry
no response
- Unknown
- open entry
offline
- Unknown
- open entry
no response
- Unknown
- open entry
no response
- Unknown
- open entry
no response
- Unknown
- open entry
offline
- Unknown
- open entry
offline
- Unknown
- open entry
offline
- Unknown
- open entry
no response
- Unknown
- open entry
offline
- Unknown
- open entry
no response
- Unknown
- open entry
offline
- Unknown
- open entry
Looking for the right server, or have a question? Ask in the community Discord.
Frequently asked questions
- How to join a server
- The fastest: click the server’s link here in the directory and the client opens by itself. If it does not, copy the code after /join.
- ESX, QBCore and Qbox — what is the difference
- ESX: The oldest and most widespread framework. A huge choice of scripts and jobs; the interface is often plainer and the economy looser. QBCore: More modern and better organised. The inventory, IDs and phone are usually more polished, and servers on it lean towards more serious roleplay. Qbox: A fork of QBCore focused on performance. For the player it mostly feels like fewer stutters when a lot of people are online. ox_core: A light modern framework from the team behind ox_lib and oxmysql. Less common, usually on servers that care about clean code and speed. Which one is better: Neither. The framework decides what the menus look like, not how good the roleplay is — that comes from the community and the moderation.
- New Life Rule (NLR)
- After death your character does not remember how they died, does not return to the spot, and does not seek revenge for it. Most servers also set a period during which the area is off limits.
- RDM — Random Deathmatch
- Killing without a roleplay reason and without prior interaction. The reason has to make sense from the outside: a conflict, a threat, a robbery — not “I was bored”.